Strategies/How To Build A Large Economy (2024)

This is a guide on how to become rich early game for beginners who don't know how to make money.

Many new beginners do not know how to make money to sustain the army that they have spawned in, and may decide to quit early due to the high maintenance costs of tanks, aircraft and ships, and the 25 million dollar cost of buying factories.

This page serves as a guide to hit 3 million+ even as a small country with a balance of $200 000 and no resources.

Contents

  • 1 Step 1: Build Electronic factories
  • 2 Step 2: Taxation
  • 3 Step 3: Civilian factories
  • 4 Step 4: Usage
    • 4.1 Spending
    • 4.2 Military
    • 4.3 Cities

Step 1: Build Electronic factories[]

Electronic Factories are the best way to make money fast, not just because of their simplicity to make, but also the price of each unit of electronics, at $81,600 for selling each one.

How to do it:

As soon as you get your country, build 3 electronic factories. If you are a city state, build 1, and invade a country later. 10 seconds before the elctronic factories are finished building, buy the resources you need from ai (2 copper and 2 gold per factory).

By now you should be in deficit, so quickly head to to the electronic section in the trade tab and try to sell them to ai nations that have a lot of money and no electronics. Rich countries will accept 5 and other nations near the top will buy 3-4 units. Then head down to the poorer nations and sell 1-2 units to each of them. When you reach the very low economy nations, you will only be able to sell half a unit, this is why it is important to sell to rich countries fast to sell all your electronics.

Reminder: If rich AI countries do not accept your trades, it is because other players who are faster than you have already sold their electronics to them, and the tab will have to be refreshed to see the changes (exit and enter). If this happens, scroll down a few countries and continue selling.

With most of your electronics sold, you will have a big economy of over $2 million.

Step 2: Taxation[]

Tax is a fundamental buffer for if your economy breaks, and also provides a good amount of money. In order to increase your tax, you will first want to acquire a large population.

  • Look for an ai nation with a population of over 50 million, or, if you are a very weak country, 20 million. This will be a good target for you as it will provide a good amount of tax.
  • Use one of the many strategies available to capture it.
  • If you were a city state before, you can now build more electronic factories on it.

Now, wait until you have around $300,000,000. Build 5 civilian factories, 1 electronic factory, 1 steel manufactory, 2 motor factories and 1 fertiliser factory. Buy these materials:

  • 2 Copper
  • 2 Gold
  • 0.2 Titanium
  • 4 Iron
  • 4 Tungsten
  • 8 Phosphate

These will be enough to support your factories. Your stability now should be insanely good, so you can set your taxation laws to maximum for 1.5x tax. This will help out your economy a lot.

Step 3: Civilian factories[]

With your new civilian factories, you should be producing around 200 units of consumer goods. You can sell these for large amounts of money, so find an AI nation with large consumer deficit and sell as much as you can to them. Then, you can sell to the other AI nations in the same way to be absolutely rolling in cash.

The nations with the largest deficit will be at the bottom of the list, so remember to scroll down.

Step 4: Usage[]

This part isn't really about economy, but it gives some useful tips on how to use your money to become a formidable force.

Spending[]

Use your money to max out your military, political and research spending.

  • With max military spending, you will get military power faster, allowing you to get massed attack, stalwart defense or specialisation to obliterate your enemy, apart from that your troops will be significantly better, and will be able to carry out your military operations and defend against enemy troops better.
  • With max political spending, you will get political power faster, so you will be able to go socialist faster and get more factory output to make more money.
  • With max research spending, you can get research points faster, and upgrade your troops for combat.

Military[]

Use your money to build up a strong military that can defend anything.

  • Tanks: Use tanks in early game to gain advantage over your enemies. With your motor factories and steel manufactories, you can easily produce tanks, and with your big economy, upkeep them.
  • Artillery: Artillery depends solely on money, so a big economy will allow you to mass produce them, and destroy competition in wars.

Cities[]

Many city upgrades depend on a large amount of money, which you will have abundance of.

  • Airports: Airports are expensive to build, but you can build aircraft on them and they also increase tax gain.
  • Develop cities: Developing cities is an expensive but effective way of increasing tax gain and pays off in the long run.
  • Developing infrastructure: This allows factories to be built for less money, and can increase the speed of troops on the city's tile.
  • Fortifications: Fortifications require 15 steel to construct and can protect a city. They also can cost a lot of money based on the population of the city's population.

If this was good advice please leave a comment

Strategies/How To Build A Large Economy (2024)
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